These all require [PlaceholderAPI](https://github.com/PlaceholderAPI/PlaceholderAPI/releases). Anything in **UPPERCASE** you replace yourself — `QUESTNAME` with a quest's name, `OBJECTIVEID` with an objective ID (find it with `/qa edit questname objectives list`), and so on. ## Quest points & counts - `%notquests_player_questpoints%` — the player's current quest points. - `%notquests_player_active_quests_amount%` — how many quests the player has active right now. - `%notquests_player_completed_quests_amount%` — how many quests the player has completed. ## Quest lists - `%notquests_player_active_quests_list_horizontal%` — the player's active quests on one line. The separator, a limit, and whether to use display names are all configurable under `placeholders` in [general.yml](/docs/documentation/configuration). - `%notquests_player_active_quests_list_vertical%` — the same, but one quest per line. ## Quest status These return `Yes` or `No`: - `%notquests_player_has_completed_quest_QUESTNAME%` — has the player ever completed this quest? - `%notquests_player_has_current_active_quest_QUESTNAME%` — does the player have this quest active right now? ## Objective status These return `Yes` or `No`: - `%notquests_player_is_objective_unlocked_OBJECTIVEID_from_active_quest_QUESTNAME%` — is this objective unlocked (whether it's still active or already completed)? - `%notquests_player_is_objective_unlocked_and_active_OBJECTIVEID_from_active_quest_QUESTNAME%` — is this objective unlocked **and** still active (not yet completed)? - `%notquests_player_is_objective_completed_OBJECTIVEID_from_active_quest_QUESTNAME%` — has this objective been completed? ## Objective progress - `%notquests_player_objective_progress_OBJECTIVEID_from_active_quest_QUESTNAME%` — the current progress count on the objective (e.g. `7` when 7 of 10 blocks are broken). - `%notquests_player_objective_progress_percentage_OBJECTIVEID_from_active_quest_QUESTNAME%` — that same progress as a percentage (`0`–`100`). ## Cooldowns - `%notquests_player_quest_cooldown_left_formatted_QUESTNAME%` — formatted time left before the player can take this quest again. ## Power tools These reach straight into NotQuests' systems, so they're hugely flexible: - `%notquests_player_variable_VARIABLENAME%` — the value of any [variable](/docs/documentation/types/variables) (for example `Money` or `PlaytimeMinutes`). - `%notquests_player_tag_TAGNAME%` — the value of one of the player's [tags](/docs/documentation/types/variables#tag-variables). - `%notquests_player_expression_EXPRESSION%` — calculates any NotQuests [expression](/docs/tutorials/getting-started) and returns the result. Math, variables, tags — all fair game. - `%notquests_player_rounded_expression_EXPRESSION%` — the same, rounded to a whole number.