Raw conditions can be created using `/qa conditions`. They are saved in `/conditions.yml` inside the NotQuests data folder. Conditions are also quest requirements, objective conditions, and action conditions, which can be created with their respective commands. To "test" a condition created via `/qa conditions`, you can use `/qa conditions edit conditionname check Steve => /qa conditions edit check [player]`. **Command Arguments for every condition:** - **`(flags)`** - Optional flags - `--negate` - This negates the condition. True will turn to False, and False will turn to True - `--category ` - If this is a raw, conditions.yml conditions, you are able to set its category here ## Default Variable Conditions These conditions act as "vessels" for variables. What does that mean? Well... for example, the NumberCondition is such a variable condition. In-game, it turns into as many conditions as there are number variables, so it's a lot more conditions than you think there are. Please consult the [Variables Section](/docs/documentation/types/variables) for those. ### ❓ Boolean ### 📙 List ### 📖 ItemStackList ### 💯 Number ### 🆎 String ## Default Conditions These are the default, "standalone" conditions and don't depend on variables. ### ~~🤓 Condition~~ ### ⏲️ WorldTime ### 📅 Date ## Special Default Conditions ### 🎖️ CompletedObjective Condition